Use the printed json to batch load your models in your project. It will automatically open MaxScript Listener window and print the results. Create a new txt file, rename it to coordinates.mcr and drag and drop the file into the 3ds max window.MyListEntry += "python D:\Archive\Work\_Dev\_Convert\convert_obj_three.py -i " +
Use batch convert 3d object converter code#
MyListEntry += "\n\n\n= Run this using cmd promt: =\n" This code use the Blender Python API to batch convert 3D model file with ''ply'' format to ''obj'' format. Local jsonPath = "assets/models/my-project/" Local outputPath = "C:\Server\htdocs\viewer\assets\models\my-project\\" Local inputPath = "D:\Archive\Work\_Dev\_Convert\Obj\\"
The json is useful for placing multiple models at the correct position in scene. I wrote a 3ds max script that will print the phyton script command for multiple models and also a json with the models relative urls and coordinates. Online 3D File Converter Convert STL, 3DS, 3DP, 3MF, OBJ and PLY 3D files.Please load the file you wish to convert and select the output 3D file format. Python convert_obj_three.py -i _obj\controlPanelCover.obj -o _json\controlPanelCover.js Python convert_obj_three.py -i _obj\chromeBand.obj -o _json\chromeBand.js & When exporting 3ds max models to three.js using the script, a little degree of automation can be achieved with the following command in cmd promt: cd C:\Python27 &